Archive for the Melody Mine Category

TuneMachine

Posted in .NET, C#, Melody Mine, Music, Programming, Windows, WPF on 04/07/2020 by imekon8

I’ve started writing a new tool to help generate MIDI output. The song part consists of chunks of patterns that get output to MIDI when play is activated.

song

Patterns describe the notes to output:

pattern

These are notes – but not as you’d know them. The scale and mode (see the top) describe which notes get used (in this case C Major). That way any notes you play are always “musical” as the scale isn’t chromatic (i.e. all the twelve notes) but on a scale.

Rethinking FX with Melody Mine

Posted in Android, iPad, JUCE, Melody Mine, Programming, Sound on 25/05/2014 by imekon8

Instead of four global FX, instead I’m going for 4 FX slots per instrument. You can build a simple chain of FX that way.

instruments with multiple fx

Instruments with delay

Posted in JUCE, Melody Mine, Music on 13/05/2014 by imekon8

Instruments with a delay window (now modeless)

instruments with delay

Filter and effects

Posted in JUCE, Melody Mine on 04/05/2014 by imekon8

Woohoo! I now have some filters and effects in my music app!

effects

Reverb and filters are JUCE supplied; delay I wrote myself, flange and chorus came from descriptions on the web.

Melody Mine mobile

Posted in Android, JUCE, Melody Mine, Music on 16/04/2014 by imekon8

20140416-210655.jpg

Melody Mine running on android simulator

Melody Mine in wxWidgets (the old one)

Posted in Melody Mine, Music, Programming, Sound, wxWidgets on 01/02/2014 by imekon8

wxWidgets

Created with wxWidgets.

Melody Mine, Patterns

Posted in JUCE, Melody Mine, Music, Programming, Sound, Windows on 01/02/2014 by imekon8

pattern

Pattern editing

Melody Mine… in JUCE!

Posted in JUCE, Melody Mine, Programming, Sound, Windows on 01/02/2014 by imekon8

song

Melody Mine rewritten with JUCE. The Song page.